Batrider Review/Hero Guide
Sticky Napalm
Flamebreak
Kncck back effect of Flamebreak
Firefly
More fun. Firefly is imba shit. Just like in the beta, Firefly leaves a trail of fire behind you, which does 80 dmg per second at level 4 :
So you can actually draw faces and stuff if you’re bored as it lasts a decent 15 seconds. Making fire on the ground isn’t the only thing the skill does though. Firefly allows you to…fly :
The red arrow on the side of the fire is the exact route I took. With firefly activated you can fly over impassable terrain : hills, trees, over Roshan, wherever. The possibilities for escaping, chasing and ganking with this skill are therefore endless, and because of its high damage it can also be used to farm.
Flaming Lasso (Ultimate)
The “LOL-I-GOT-U-RUN-RUN” skill. Its basically Rhasta’s Shackle skill, except you can run away and “drag” the enemy with you. It has a synergy with Firefly as you can drag the helpless enemy in the fire created with Firefly :
The duration of the lasso at level 3 is 4 seconds, so 4×80 dmg/sec with Firefly = roughly 320 dmg, which can be increased with Sticky Napalm.
Item Build
I’m against fixed item builds, these are only suggestions for what you could have by mid-game/end game to best support your team.
Boots of Travel
Farming is no problem for Batrider, so get yourself a BoT, as early as possible. Phase boots would be ok too, but Treads/Boots of Speed just wouldn’t be good enough. Batrider would then be able to gank and chase better, TP quickly to defend towers, and generally just be better in supporting the team.
Guinsoo’s Scythe of Vyse
This is generally a standard must get for most Intel heroes with the exception of Lion and Rhasta, but it makes even more sense on Batrider.
The Hex effect of Guinsoo’s lasts for 3.5 seconds. Flaming Lasso maxed out lasts for 4 seconds. Pulled off right, using both Guinsoo and the Flaming Lasso, Batrider can disable a hero for a crazy 7.5 seconds. The cast range of Guinsoo’s is much greater than Flaming Lasso, so it should be used first, then the hero is attacked, then Lassoed as soon as the hex wears off. Try this on a Troll or Mortred with no BKB and watch them cry for mercy.
Shiva’s Guard
Shiva’s on Batrider isn’t as essential as Hex is, but its still useful. The idea is to activate Firefly, cast Shiva’s, and force your enemies to walk through the 80 fire dmg/sec, increased further with Sticky Napalm, which you’ll actually have time to cast a few times as your enemies are slowed.
And that’s it. You can throw in other survivability or support items such as Bloodstone and Mechanism, but it may be a better idea to use extra money for ward placement to benefit the team.
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Hmmm. Does not look good. You underestimate the abilities of Batrider.